INNER IMPACT
"INNER IMPACT ' welcome to the wormhole '" by 'sprocket'

An abstract interrpretaion of a worm holes event horizon

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Long Description

2025 mission log:: This is our last transmission, we can not turn back now ,the future has arrived before the past and our destiny is in the present....we have stood on the edge of the world and looked in and it has taken us from itself..the universe keeps it`s secrets and now is no different. as we fall into the reach of the event horizon we brace for inner impact, video sensors are breaking down , only a single image is left at the end of the beginning...welcome to the wormhole gentlemen.
end log 2025 ...
"inner impact" came to me while thinking of what would happed as we reached the point where we could see into the other end of the wormhole..where space collapse`s on its self ? and where physics goes out the window The color represents the stretching of atoms into super strings.the therotical basis of matter as we know it. The spiral of blocks adds a visual pressence to the worm hole itself and the balls, which blend in to the pattern ,represent the collapsing of time by being in more then one place at the same time... The refraction of the camera represents the incompassing of more then one reality with 360 degrees in a circle and horizon etc I wanted to warp the angle to show the "other world" by having more then 360 degress of veiw.

Making Of

This image was fairly easy to build but took some time fine tuning the base objects colors and postion to get the desired effect. First I took a box shape and made it fairly thin and transparent to allow light to spill though from the other blocks behind it.the reflection was turn up as well. I then used a #while loop to spiral the blocks out in a cone shape and used the same loop to modify the colors of the blocks.The translate and rotae vectors were changed using some sinewave patterns to add interesting variations that held up to the idea of waves and particles. this took some tweaking to get a nice pattern as I wanted it to have all the primary colors in it to simulate the splitting up of light on the horizon of a blackhole.Gaps were left in between the thin wafers and so the second cone shape could be seen behind it I then placed a union around the loop to create one object which was copied and turned around to close the cone off behind the camera(inside the cones)Two more cones were placed outside these cones to add depth to the recurrsions of the objects. I then placed a spiral of reflective balls in the cones like a DNA helix winding away from the camera. to simulate time standing still inside the wormhole. The camera was then placed inside a refractive transparent ball to simulate the possabillity of seeing more then 360 degrees as space is twisted around. (with out the black edges from using a fish eye lens.) the signature in the corner is a pov text object placed inside the sphere so it didnt distort,it was then rotated to compensate for the perspective camera and no shadow and no reflection was applied as was increased ambience to make it visable.it is part of the source file not added in later. The trace level was bumped up a bit and a single light source was used placed near the camera. shadows are turned off on most off the objects but reflection isnt. antialias was on 0.2 with method 2 used. no include files were used ie glass or metel texures etc. all hand coded and rendered at small 320x240 pictures while working on it. to minimize time. The entire design and render of the image was done on a celeron 2.2 g laptop with 256mg of memory (146mg free at start of render) a second moniter was connected (12 inch) to keep a check on the render while working as I built this scene while building a second entry at the same time. a desk fan was needed to keep the heat down as the keyboard was getting too hot to touch. This may have something to do with the fact that the page file was set so the cpu was running at 100% with only 8 meg of physical memory left free and 75% of a 300+ meg paging file being utilised. I expected to see fluid dripping out the back of the fan slot.. (I worked on this one while my other image was rendering.) thats about it for this one hope you like it.

Tools Used

POV 3.6 win port "only."
My intention was to use no outside gui`s or mesh generators etc.
so this was made with pov 3.6 only, using the inbuilt tools like the drop down menus and documentation.

CELERON 2.2g laptop winXP 256mg memory and a second monitor (12 inch from the old pentium 1)
to watch the sections as I ran several instants at once, to do scene building and high resolution sections. This was to insure it held up to poster size reproduction.

Supplied Files

innerimpact.zip (1 kb)

Detail Images

Detail 1: 1280x959 @ 1004,743

Detail 2: 1284x967 @ 320,330
Judges Comments

None

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